Fight against the minions of Tomot, an evil necromancer who rules a procedural generated maze collecting items, defeating  creatures, and mastering divine powers in a quest to save the world.

This is an Early Alpha build of the game, this project will be receiving updates in the upcoming months so follow us if you like it and don't loose any updates.

  • Explore the different levels of the Rusted Maze and defeat the minions of Tomot.
  • Destroy urns to find potions and loot chests for weapons and armors.
  • The game is turn based, so think careful your next move in order to not get hit by enemies.
  • you can bump into walls to skip a turn.
  • The game is controlled with a Keyboard or controller. 

The Rusty Iron Towers: A Tale of Stone, Flesh, and Ruin

Once, the Rusty Iron Towers stood as an unbreakable bastion of dwarven might, rising high above the jagged peaks of the Ore Mountains. Their foundations were forged from the bedrock itself, their walls sculpted from the very essence of their creators—stone-skinned dwarves whose hair shimmered like veins of precious metal. These dwarves, the Unyielding Kin, were a race unlike any other, carved by the hands of the world’s oldest forces.

For centuries, the fortress thrived, its forges breathing fire into steel, its warriors unyielding as the stone from which they were hewn. But prosperity invited envy, and from the depths of the forgotten world, an ancient horror stirred. Lor’K, the Fractured Hunger, an entity shattered into three warring fragments, turned its insatiable gaze upon the fortress.

One of Lor’K’s fractured aspects—known in legend as The Maw of Rust—slithered into the heart of the Rusty Iron Towers, its whispers like grinding metal against rock. It did not come to conquer through brute force but through corruption. It seeped into the veins of the Unyielding Kin, poisoning them from within. One by one, they felt their immutable stone bodies soften. Their flesh darkened, their veins bled molten metal, and their hair of ore dulled into brittle strands. The proud dwarves had been cursed with flesh, stripped of their immortal forms and made vulnerable to the decay of time.

Enraged, they fought against Lor’K’s corruption, but it was too late. Their once-indomitable fortress became a battleground in a war that still rages to this day—a war spanning over a century. The Maw of Rust fed upon the dwarves' pure iron, turning their weapons to dust, corroding their armor where they stood, and reducing their proud towers to crumbling husks of oxidized ruin.

Now, the Rusty Iron Towers are a shattered relic, a labyrinth of rusted gates, collapsed halls, and forgotten treasure chambers. Within its depths, the remnants of the cursed dwarves, now divided between those who embraced their new forms and those who still seek to undo the curse, continue to fight a desperate battle. They clash not only with each other but also with the restless horrors that Lor’K’s hunger has birthed—rustborn monstrosities, creatures of living oxidation that devour iron and flesh alike.

Yet, despite the ruin and despair, legends persist of untouched vaults hidden deep within the fortress—relics of the stoneborn age, weapons that have resisted the corruption, and knowledge that may hold the key to reversing the curse. Adventurers who dare to set foot within the ruins are drawn by these stories, hoping to uncover the lost treasures of the Unyielding Kin. But none who enter leave unscathed—if they leave at all.

For within the Rusty Iron Towers, the war never ends, and the Maw of Rust is always hungry.


Updated 2 days ago
StatusIn development
PlatformsHTML5, Windows, macOS, Linux
Rating
Rated 4.8 out of 5 stars
(8 total ratings)
Authorbitware Interactive
GenreRole Playing
TagsIndie, picotron, Pixel Art, Retro, Roguelike, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Xbox controller, Gamepad (any), Joystick

Download

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Click download now to get access to the following files:

tomot_windows.zip 1.3 MB
tomot_mac.zip 8.6 MB
tomot_linux.zip 934 kB

Development log

Comments

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Fantastic game! Fog of war/view mechanics are very inventive.

(+1)

Thank you very much for the comment, the Fog of war was a game changing mechanic for the game indeed haha

While the gameplay is good, it gets a little repetative after a few attempts.

I also have no idea how to defeat the necromancer.

The easiest way for me is to use Stormcaster's vest and Simple Bow, after using Slime Rune the ATT is 4 and can attack diagonally. Bosses do not always move and can be kited and shot. Have fun ^^

impressive use of strategy, Stormcaster's vest is a really strong support item indeed!

Thanks for the reply, dear developer. The stat preview of the Stormcaster's vest is missing though. Also I appreciated the character skin change depends on item, I found the ghost, mage, warrior and hunter skin so far.

Thanks for the feedback, we totally agreed that after a few attempts it gets kinda repetitive, we keep working on adding new items, enemies, and environment decorations to make it less repetitive.

if you have any suggestions, feel free to comment them and we will take a look at them n.n

Some suggestions:
I couldn't aim the throwing axe so I just use it as a melee weapon instead.
Also I think there can be a wait button (I just hit the wall to wait and misaimed the throwing axe T-T).
Spear weapon to pierce/hit diagonally may be nice.
Knockback weapons such as shields may make use of the trap/floor mechanism.

More scrolls, such as ice/freeze, vine/immobilize, thunder/chain, slow, stun, blind.

Enemies: fast/charge type (2 move), tank type (defense), stealth/ambush type,  ranged type

Thank you so much for your suggestions, we are gonna take them in mind, some are really interesting to add in the game!

(2 edits)

this happend 2 or 3 lvls after the slime boss

Thanks for the feedback, we broke something on current update and worked on it, in next update this bug is already fixed.

hope you enjoyed the game and sorry for the inconvenience.

I like this a lot. It has that sweet 16 bit look and sound. Game is really fun to play and UI is intuitive to use. Best use of Picotron i've seen on Itch so far. 

Thank you so much for you comments, we really appreciate your feedback, we worked really hard on the project, specially on the UI, in next update we will feature an even big UI update.

(+2)

After killing the necromancer, I could find no way to open the door to progress.  I suspected the boss was supposed to spawn a chest at the center of the room and couldn't because the tile was occupied by a dead skeleton, so I used a wormhole potion to go home and try again, but the second time nothing spawned even though the room was empty so there was no way to progress. Maybe it's the end of the current build? I'm not sure.

I hit the same soft-lock error.  I didn't have a wormhole potion, but I explored the whole map and bumped every wall  to see if maybe there was a new type of secret, but no. The game ended there for me.

you just gave us a neat idea e.e

As mentioned in the comment above, the necromancer is the last boss of current build, we have been working really hard on the next update that will come in the following week with more levels, items, 1 extra boss and a reworked inventory.

Thanks for playing our game and hope you hade a good time n.n

(+1)

Hi! thanks for playing our game! I hope you had a great time!

You cam bump into dead skeletons to destroy them, but a surprise awaits if you do so.

And yes, the necromancer is the last boss of current build, we have been working really hard on the next update that will come in the following week with more levels, items, 1 extra boss and a reworked inventory.

hope to see you soon again n.n

This is crazy good, and I really love the page design. Excited to see where this goes!

Thank you so much for the comment! we really enjoyed making not only the game but also the page, we really appreciate your comment!

Dude I love this freaking game! I love that it plays similar to drowned catacombs and porklike. This is an amazing work you have created! Thanks for this :D

Really glad you liked it! we will be for sure updating the game with more content and interesting build in the following months n.n

thanks for playing!

I look forward to it for sure! I've been a fan for a while and super excited seeing the updates on this via the discord. 

that damn golem