Minor feedback: the only choice I felt like I was making with the items was what to risk eating or not and I didn't really understand what "cursed" is. Maybe i didn't get far enough but it would be cool if the type of sword/weapon you chose made a difference in play style.
thats a really nice idea! for the next iteration of the game i discarted the curse/blessed mechanic and started to add spells that can be cast if the player has a staff instead of a sword.
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I just tried this on my cellphone and it works great. Here's the results
thanks for the comment! I hope you liked it!
I did. I was just pointing out it functions quite well on cellphone browsers too.
Is it possible to turn off the CRT effect?
Sadly no, its part of the html
Nice music and atmosphere! Pico-8 file possible? Thanks
Very nice game feel, aesthetics and vibes :)
Minor feedback: the only choice I felt like I was making with the items was what to risk eating or not and I didn't really understand what "cursed" is. Maybe i didn't get far enough but it would be cool if the type of sword/weapon you chose made a difference in play style.
thats a really nice idea! for the next iteration of the game i discarted the curse/blessed mechanic and started to add spells that can be cast if the player has a staff instead of a sword.
Really good game! Having a lot of fun playing this. Not super sure how "curse" and "bless" work, but the basic mechanics are excellent.